Dante Campana
Dante began his ventures into the video game world as a young lad. After making a handful of tower defense games to play on Battle.Net with his friends, he moved into sprite editing for other game developers in his free time. Upon completing his education in audio engineering at The Conservatory of Recording Arts and Sciences, Dante spent a year working in quality assurance on a contract basis with Electronic Arts. He began developing games with his business partner shortly after the completion of his contract with EA and thus, Ghost Street Games was born. Dante's specialties lie in: - Unity Engineering - C# Scripting - Audio Implementation (Wwise) - Sound Design - Composition - Project Management - Quality Assurance - Publishing (iOS/Android)
Tempe, United States
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