Yves Albuquerque
Over the years I've worked across the entire Game development pipeline and led teams developing for all sorts of platforms in companies of all sizes. Nowadays I'm working on some top grossing mobile games and looking for some top edge titles to work on. 17+ years of experience in the game industry. Deep understanding of GPU related stuff (Shaders, 3D Math, Render Pipeline…). Love for lighting and VFX. Expertise delivering AAA quality on low-end platforms. Expertise creating Real Time Cinematics. “Unity 3D guy” but also an Unreal user (editor, blueprints and shaders). Able to implement AI and gameplay. Able to detect render bottleneck and improve performance. Experience with MOCAP, animation systems and character generation systems. Technical leadership experience. Expertise with C#. Experiences with C, C++, Python, Javascript, MaxScript, MEL, AS2, AS3. Knowledge of 2d art tools Knowledge of 3d art tools
London, United Kingdom
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