Muhammad Umair Mirza
Started game development back in 2012. Since then I have published few games, done quick prototypes. Performed profiling, optimization, shader writing, bug fixing and test driven development. Designed progression, xp, achievements and difficulty systems. Made VR experiences using Unity, also worked for some custom techniques and integrated Unreal maps in unity as a cube maps for faking the reality. Worked in a pipeline with artists, game designers and animators.
Lahore, Pakistan
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