Gianluca Giacalone
Indie developer since '07, and 3D Maya (experienced) artist since Alias|Wavefront Maya 1.0 beta (1998)! Now developing in Unity 3D and using almost every software needed to complete project tasks, from Substance Painter and Shader Forge to ZBrush, Maya and Motion Builder. Developing games, VR, AR and software for mobile, desktop, web and "engagement" apps. Skills (everyday things): Maya - Unity - Substance Painter - Photoshop C# - PHP - MySQL - Java After Effects - DaVinci Resolve Used on project need: Spine - Motion Builder - ZBrush - 3D Studio Old ones: Lightwave - 3D Studio (DOS) - 3D Studio Max - Cinema4D
Rome, Italy
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