Mads Wiering
Student at "Noordelijke Hogeschool Leeuwarden (NHL)". I'm currently an intern at jamzone as unity developer(ai/gameplay/tool dev). Knowledge about C# / Unity / Modeling / UV / Level Design Side quest ( Learning in my spare time) C++ / Unreal Engine I followed multiple coding/unity coursing to gain more knowledge about those subjects. I'm constantly striving to improve on myself
Leeuwarden, Netherlands
Stats
2
7
0
18
130
12
pathways
missions
courses
projects
tutorials
quizzes
9 BadgesView all
Version Control and Optimization
Welcome to Version Control and Optimization, the final Junior Programmer mission! You’ll finish this learning pathway by learning about techniques to debug and optimize Unity projects. This includes using tools such as the Profiler, object pooling, exploring efficient use of Prefabs, and developing your foundational understanding of refactoring and code improvement. You’ll also learn about why source control is so important as you create more complex experiences in Unity, and get set up to use it moving forward. At the end of this mission, you’ll choose from a range of briefs and write a case study on the necessary optimization considerations for that particular use case to add to your portfolio. When you complete this mission you will complete the Junior Programmer pathway - CONGRATULATIONS! Key details This is the final mission in your current pathway! This mission will take you approximately 10 hours to complete. Take it at your own pace — you’ll receive XP each step of the way. Remember, you’re not alone: connect with the Unity community throughout the mission and check the Learn Live calendar for follow-along practical sessions with Unity established creators. When you’ve finished the mission, you’ll get the Source Control and Optimization badge for your profile and portfolio. Already know this material? You can "test out" of this mission by completing the mission assessments. Scroll down and select Skip to mission checkpoint.
Unity Junior Programmer
Programming Systems and Architecture
Welcome to Programming Systems and Architecture! In this Junior Programmer mission, you’ll explore best practices for structuring and organizing your code and data. You’ll deepen your understanding of key programming principles as you explore inheritance, abstraction, data structure, command patterns, Scene flow and more through practical examples and projects. Key details You’re now over halfway through the Junior Programmer learning pathway! This mission will take you approximately 12 hours to complete. Take it at your own pace — you’ll receive XP each step of the way. Remember, you’re not alone: connect with the Unity community throughout the mission and check the Learn Live calendar for follow-along practical sessions with Unity established creators. When you’ve finished the mission, you’ll get the Programming Systems and Architecture badge for your profile and portfolio. Already know this material? You can "test out" of this mission by completing the mission assessments. Scroll down and select Skip to mission checkpoint.
Programming Simple Functionality
Welcome to Programming Simple Functionality! In this Junior Programmer mission, you’ll expand on your foundational learning and create basic custom interactions with Unity. As you complete four practical projects, you’ll explore a range of concepts that support basic functionality, including loops, data types, references, script communication and UI. To complete the mission, you’ll create a simple prototype application for your portfolio. By the end of this mission you will have acquired all the skills needed to take the Unity Certified User: Programmer certification exam. Key details This mission will take you approximately 25 hours to complete. Take it at your own pace — you’ll receive XP each step of the way. Remember, you’re not alone: connect with the Unity community throughout the mission and check the Learn Live calendar for follow-along practical sessions with Unity established creators. When you’ve finished the mission, you’ll get the Programming Simple Functionality badge for your profile and portfolio. Consider becoming a Unity Certified User: Programmer Already know this material? You can "test out" of this mission by completing the mission assessments. Scroll down and select Skip to mission checkpoint.
Programming Basics
Welcome to Programming Basics! This first mission in the Junior Programmer pathway will provide you with the core foundation needed to create a wide range of digital experiences in Unity. You’ll learn about fundamental programming concepts such as variables, functions and basic logic through two practical projects. You’ll also modify a script to customize a simple Unity experience: the beginning of your personal portfolio. Key details This mission will take you approximately 14 hours to complete. Take it at your own pace — you’ll receive XP each step of the way. Connect with the Unity community as you learn and check the Live calendar for follow-along practical sessions with Unity established creators. When you’ve finished the mission, you’ll get the Programming Basics badge for your profile and portfolio. Already know this material? You can "test out" of this mission by completing the mission assessments. Scroll down and select Skip to mission checkpoint.
Foundations: Learn Unity
In this mission, you will start to identify and plan for your personal learning journey, whatever it may be, by creating a learning action plan and identifying your first next Unity learning pathway. By the end of the mission, you’ll have the context to understand how Unity fits in with the broader creative industry of real-time development and be ready to continue your learning journey. Already know this material? You can "test out" of this mission by completing the mission assessments. Scroll down and select Skip to mission checkpoint.
Unity Essentials Pathway
Foundations: Explore Unity
This Mission is an exploration of the roles and career paths of a Unity creator. You’ll learn how Unity is used (it’s more than just games!), who creates with it, and what roles those creators take. You will sample the tasks that are essential to Unity creators in several key roles.In this Mission, you’ll: Learn what Unity is and how it’s used. Explore the different roles available for hobbyists and professionals who create with Unity in different industries. Create simple 2D and 3D real-time experiences from scratch to develop your understanding of the Unity Editor and the roles of Unity creators. Already know this material? You can "test out" of this mission by completing the mission assessments. Scroll down and select Skip to mission checkpoint.
Foundations: Get started with Unity
This Mission will guide you from first install to creating your first Unity projects to play and share with others. Whether you've never downloaded Unity before, or you've begun tinkering but aren't sure where to start your learning, you're in the right place. In this Mission, you’ll: Install the Unity Editor for the first time. Explore the Unity Editor using a new user Microgame. Identify and use essential features of the Unity Editor. Navigate in 3D space in the Scene view. Create and manipulate GameObjects. Create and manage Scenes. Create and manage projects in the Unity Hub. Build and share a project on Unity Learn. Identify the key elements of the Unity Learn ecosystem, and their purpose. By the end of this Mission, you will have the skills you need to begin using the Unity Editor, the resources of Unity’s Learning Ecosystem, and the Unity Hub. These skills are essential for all Unity creators. Already know this material? You can "test out" of this mission by completing the mission assessments. Scroll down and select Skip to mission checkpoint.
44 SkillsView all
Source Control
Code optimization
Programming theory
Programming User Interfaces
Writing intermediate code
Writing basic code
Debugging basic code
0 Badges
0 Submissions
0 Skills
Reference all the details from your completed content to best frame your new skills to employers. Here is a list of all skills you have mastered.