Scott Phillips
Self-taught game programmer; I typed my first programs out of magazines and books on my Apple II+. By high school I was writing graphics engines for my more motivated friends. Early adopter of the internet, and was authoring multiplayer game experiences online in 1992. My first professional gig was a member of the Ultima Online programming team, from the beginning until after launch. In 2010 I discovered Unity and desperately evangelized it to anyone who would listen, eventually converting some studios over to the engine wholesale. Today, I freelance Unity gigs exclusively. My 22 years of game industry experience and 7 years of Unity experience results in me providing a lot of value to any team that hires me.
Austin, United States
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