KL
Ken Lao
New to game development but I have 20 years of production experience at Pixar Animation Studios, mainly as a Lighting Artist but also worked in Character Modeling and Rigging and Shading. I have a background in Computer Science (Sc.B. in CS from Brown University, '97). I have an excellent artistic eye, excellent lighting skills and vector math skills, and good modeling and coding skills. I have experience rigging both mechanical and organic characters and models for movie production - not sure how those transfer to game environments. Good shader writing skills. Currently working on my own project but am open to work if the project is very interesting and is paid. Demo reel and references on request.
Oakland, United States
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