BD
Ben Darling
With over 10 years games industry experience, I am an experienced Technical Artist (shader programming), 3D Artist (environments, props, weapons and specialty in high poly hard surface modeling) and Level Designer, dedicated to quality and productivity. I am both an active leader and a team player, and due to my previous experiences with art/level design/programming, I am able to communicate excellently between both technical and non-technical individuals. I am experienced in the development of both next-gen (HD) and previous generation (SD) art and pipelines. I have an extensive understanding of per-pixel, lightmap and vertex based lighting solutions. I am able to create efficient models while obtaining neat polygon flow and triangulation. I have a great understanding of hardware limitations and art optimisations from a technical perspective to be able to ensure content is running as optimally as possible.
Brisbane, Australia
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