Stephen McVicker
I studied game development in college before dropping out in my second year to pursue making an iPhone game. I worked on ZENFORMS: Protectors (created in a custom engine, not Unity), a game that was spawned from a Pokemon fan game I worked on in my teens, from March 2010 to September 2012. After it's release, it was my sole game for over 4 years where I ran a successful Facebook advert campaign, built up a community, built a custom online backend to the game, and created content updates as late as the end of 2016. I also worked remotely with several people from around the world on commission based work such as art and music assets for the project. In 2017, I developed my first Unity project, Shape Ship, within 6 weeks while also working remotely with a partner on an unannounced project. I'm currently looking for part time work as I have a young baby who I care for while my wife works.
Dublin, Ireland
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