Ian Pilipski
Ian is currently a Sr. Technical Director at GSN Games where he is overseeing GSN's premier social casino franchise. Top 10 in the iTunes store for several years in a row. Prior to his work at GSN Games, he worked as a Principal Engineer on the critically acclaimed game Bioshock Infinite and was the Client Technical Director with 38Studios. At 38Studios he evaluated and implemented technology in all facets of the client development pipeline. Previously a Senior Programmer with THQ's Kaos Studios he worked on two AAA games entitled "Frontlines" and "Homefront". Ian was the instrumental force in driving all of the vehicle physics simulations and in implementing the network replication for the first ever 50 player multiplayer game on XBox 360.
Barrington, United States
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15 SkillsView all
Real-time Industry Essentials
Scene Building Essentials
Publishing
Creating and Managing Unity projects
Unity Editor Essentials
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