Thomas Meynen
My ambition as an engineer was to expand human kind’s knowledge based on the things we know. You take 1 + 1 and turn it into 3. As a game developer I wish to do the same thing: how can we take the best things out of what we already know about game design, add a little fairy dust and turn it into a complete different and interesting game or entertaining concept. My interests mainly lie in creating deep and meaningful experiences, gameplay and graphics programming, with a preference for C++, and general R&D. I try to reinvent myself every year and experiment with or create new multi-medial interactive experiences for end-users. My forces lie in my thorough knowledge of C++ and C#, my broad knowledge of physics, mathematics and my experience in modern-age render and game-engine building commercial and non-commercial games (Hitman, Divinity Original Sin..) using in-house-engines as well as DirectX, OpenGL, UE4, Unity, XNA, CryEngine, Javascript, AS3…
Gent, Belgium
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