Chris Turvey
A highly motivated 3D environment artist specialising in hard surface and organic modelling. Taking a modular approach I am able to create high quality assets from low poly models which connect seamlessly and can be re-purposed dependant on the requirements for a given scene. I have the ability to create realistic PBR and hand painted textures along with efficient UV maps and Normal maps from high poly meshes. I am passionate about constructing vibrant environments within Unreal engine 4 and Unity 5 game engines utilising an understanding of scene composition and lighting techniques. I also have knowledge of particle systems, animation and rigging techniques. I am looking to join a team as an environment artist or 3D artist to increase my experience.
Warwick, United Kingdom
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