Ed Kay
A 15 year game design veteran, Ed Kay has been dreaming of making his own game since discovering the Doom level editor in 1996. But after a career of headshots, explosions and special moves spanning Cthulhu to Bulletstorm, it wasn't until having his dreams shattered from the Lucasarts apocalypse that he decided it was time to escape the constant loop of shipping and layoffs that plagues AAA console development. So he stepped sideways into the indie scene and began learning all the stuff you don't have to do as a design lead, including tweaking polygons and sinking deep into the void of functions and IF statements. Eventually, he made the decision to go solo and moved to Spain to live the dream of sipping Sangria on the beach whilst tapping away on his laptop. But apparently making a game by oneself isn't quite a walk by the seaside...
Barcelona, Spain
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