Vladislav Prygin
Responsible, communicative, experience in the teamwork, experience with Git, C# knowledge, enough to develop games of any complexity with Unity3d. Knowledge of C++, enough to pass laboratory researches at university without any problems. Base knowledge of 3Ds max, Blender. Great knowledge of NGUI framework. Was developer of UI for cross-platform MMO project. Integration experience of VK Api into Unity3d Web player projects. Developing of interface for MMO race manager. Lead client developer of Footbal Manager. Some experience of using middleware C++ frameworks, such as OGRE and Havok, also Agile2d and Oxygine Engine, experience of writing code for CryEngine. Developing of Augmented Reality apps (Vuforia). Developing of Virtual Reality Apps. Using procesure texturing in substance painter, and creating materials in substance designer. Writing shaders using HLSL and unity frameworks.
Nizhniy Novgorod, Russia
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