Rafael F Scopel
During the day, a technical artist, modeler and passionate animator. During the night, a paragon defender of justice, truth and to play videogames until 5 am. I am Rafael Scopel, born in the same year that Star Wars debuted in the movies, the Atari 2600 was launched and the Voyager 1 and 2 probes began their journey to the confines of outer space. I have been passionate about computer graphics since the first Tron and I had my first contact with 3D software (spoiler: it was 3D Studio 4 ... it was not even Max) when Toy Story hit theaters. With more than 10 years of profession, today I work as a technical artist in Talent Matching, an incredible startup of gamification and serious games for training. In my spare time, besides being a fabulous father and consuming dream of every housewife, I work in my imaginary studio (but not much), where I produce some 3D models and digital sculpture just to please my ego - but also I do freelances ...
São Bernardo do Campo, Brazil
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Creating and Managing Unity projects
Unity Editor Essentials
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