Pierre Blanc
15+ years in the Video Game industry. Expert Unity 3D knowledge: Graphics programming & Shaders, Physics & Animation, AI, Tools, Architecture & video game programming techniques. Custom Software Development: Video games, VR, all platforms. Tools, and Plugins. Strong problem solving skills and excellent communication skill, excellent management of time. Unity, C / C++, C#, various script languages, CG, HLSL, GLSL. IOS, Android, PS3, Xbox 360, Windows all versions, Mac OSX. Havok Physics and Animation, PhysX, Open Dynamics Engine, Newton Game Dynamics, Bullet Physics. Advanced knowledge of common Design Patterns and Idioms, UML, STL, Boost libraries, Win32 API, DirectX and OpenGL, OpenAL, XML/JSON, static and dynamic libraries, plugin systems, video game development, 3D rendering, mathematics/physics. Mastering of several 3D authoring packages & workflows. Deep knowledge in all areas of game programming, including physics, graphics, animation and networking.
Athens, Greece
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