Robert Faulk
My goal as a game designer is to provide the best experience to the player. Whether grasping the players’ attention through gameplay mechanics, level design, or user interface, teaching the player through new and different scenarios is the most effective way to keep them engaged and continue to play. Intertwining players with the ability to apply a varying decision to a situation will allow them to develop a better awareness of possible outcomes inside and out of the game.
Orlando, United States
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