Killer Ballerinas part III (Armageddon)
Objective of the final game: Have success on the audition for first ballerina before music ends, avoid envious competitors, don't get out of the stage and reach the floor marks and, alas, the minimum score required. Powerups makes you faster and immune for a short period of time. THIS WEEK -Marks give you score points. -Score system: score obtained/score required -Play screen , two difficulties ; Bella Ballerina y Prima Ballerina. -GameOver/Retry screen -Ballerinas, powrups and marks don't spawn if you don't start the game, also player ballerina doesn't move. ALREADY DONE: -Powerup makes you destroy the other Ballerinas for a while. -Green Killer Ballerinas follow you. -Player controller (public speed). Trail particles and focus light follows the player. -Ballerinas spinning around, spin doesn't affect movement. -Ballerinas (enemies too) are destroyed when out of the stage. -Enemy ballerinas spawn vertical and horizontal and a random speeds, numbers and locations. -Collision with enemies destroy player (with "aaargh" sound) and console: game over -Getting marks and powerups, destroy them and they spawn again only if you have taken the previous ones. -Added sounds to powerups and music at the background (Swan lake remix XD). -Regulate more precisely speed and delays to make it challenging. Still to do: -Game over when music reaches the end and don't have the needed score. -Ending screen: "Audition success! when the music reaches end and have the minimum score. -Particles of blood when dying -Goals and controls screen (also pause screen) -Put textures and background and change primitives for models. Optionals: -Top 5 score screen?. -"Amazing audition!" screen if you obtain +25% of the required score.