With a foundation in writing and computer science, Kelsey is fascinated by the juncture where narrative and technology meet. It's what prompted her head-first dive into Unity nearly 5 years ago, and has kept her skillset growing and evolving ever since, ranging from comprehensive mesh generation systems, to custom physics controllers, to mesmerizing particle systems and shaders.
When not working on games or owning you at them, she can be found reading all the things, causing trouble outdoors with her mutt, Slim, or short circuiting Arduinos as she tries to make Claptrap real. He needs to be real.
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