RB
A dedicated 3D artist specializing in weapons and hard surface assets with 10+ years of industry experience. Skills - High/Low polygon modeling. - Next-gen texturing techniques and workflow (PBR included). - Experience and knowledge of development workflows and pipelines. - Career guidance and mentorship. Programs - Autodesk Max/Maya - Pixologic ZBrush - Substance Painter - Unity/Unreal - Adobe Photoshop - xNormal - Marmoset Toolbag Please reach out for networking opportunities.
San Francisco, United States
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