Simon Kratz
In gamedev biz since 2013. Learned the fine art of poly-crafting in our self-founded studio Klonk Games where we develop our own AA-platformer Shift Happens. Main fields of experience include High Poly Sculpting, Shader Authoring and the various skills of Visual Effects. https://www.assetstore.unity3d.com/en/#!/content/91921 http://sketchfab.com/essimoon/store
Munich, Germany
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