ZHENG.WANG
硕士期间主要从事虚拟现实、三维视景、景观仿真。 参与并主导设计了多项计算机仿真系统的设计。 从事三维建模、动画设计、游戏设计、vega、Vrml、unity3d、Virtools编 熟悉3d max bodypaint Zbrush virtools unity3d vega photoshop sketchup Piranesi poser 等三维软件 熟悉c语言 opengl
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