
Penny de Byl
Course Overview
In this project you will learn about the major role that the mathematical construct of graphs plays in developing many artificial intelligence techniques in games. You will discover how graphs are visualised in a set of waypoints used for non-player character navigation. In addition we will cover the algorithms used for searching through graphs and develop classes for the A* algorithm, one of the most prolific search methods used with graphs in games.
Languages available:
ADDITIONAL XP EARNED BY COMPLETING THE COURSE
+60
TOTAL XP POSSIBLE
90 XP
TOPICS WE'LL COVER
AI & Navigation
INDUSTRY
Games