Courses
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Unity Basics
Course
Beginner
7 Hours55 Mins
Start here if this is your first time exploring Unity. Learn about Unity's interface and dive in to codeless projects.
Beginner Scripting
Course
Beginner
7 Hours
Dive into scripting, in this course we will cover the fundamentals of C#.
Beginning 2D Game Development
Course
Beginner
17 Hours45 Mins
Begin your 2D journey in Unity, start with the 2D Game Kit and move on through to make your first 2D Game from scratch!
Beginning 3D Game Development
Course
Beginner
11 Hours35 Mins
In this course you will start your journey into 3D Game Development with Unity. Get comfortable with gentle codeless introductions, then follow us as we guide you to creating your first 3D game from scratch with simple code.
Premium
Unity C# Survival Guide
Course
Beginner
18 Hours55 Mins
Have you been struggling to learn how to code in C# with Unity? If so, you have found the course you’ve been searching for! This course is designed for beginners and advanced or professional programmers alike. For beginners, sequential completion of the lessons is recommended, as it will teach you the basics of coding using interactive challenges and problem solving techniques. The course progresses in difficulty. Upon completion, you will have gone from a novice C# developer to an advanced, job ready, C# developer. For advanced or professional coders, this course is meant as a reference guide to help you survive in the workplace. Rusty on delegates and events? Check out the section of this course that focuses exclusively on them, and teaches you how to implement them into your projects. For seasoned coders, sequential progression through the course is not necessary; The Unity C# Survival Guide is flexible, allowing you to use it for your specific needs.
Premium
Intermediate Art: Unity Game Dev Course
Course
Intermediate
25 Hours15 Mins
In this course, you will focus on referencing the concept art to model game props and game characters. You will also retopologize and texture the hero character to practice skills in the game development pipeline. Throughout the course you will learn how to model a detailed high polygon prop inside 3ds Max and Zbrush, learn how to create detailed props that are ready for game development environments, learn to use ZBrush to create the hero character from the Unity game, Swords and Shovels, learn to take a sculpted mesh and use Maya to create a lower-resolution game-appropriate mesh that will look like your design, learn the process of creating UVs for a multi-material character who is bound for Unity, and learn the process of painting textures for a multi-material game character that is bound for Unity using Substance Painter.