Controlling Unity Camera Behaviour - 2019.3
In this tutorial, we’ll dive deeper into Unity Cameras with scripts that control their behavior. We’ll start out with a 2D Camera that works from any perspective (in this case, we’ll be using it in an overhead view). Next, we’ll move on to 3D with a Camera that smoothly transitions — with a flick of the mouse scroll wheel — from first-person to third-person and back. This Camera is suitable for games, VR, or architectural walkthroughs, as seen in many modern and classic 3D titles.