Importing Textures and normal maps from Photoshop
Textures are essentially image files used to provide visual detail to the many GameObjects that comprise your Scene. Whether it’s the sleek mahogany of a coffee table or the rough bark of a tree in the forest, Textures play a crucial role in providing character to your objects. Normal maps are a special kind of Texture that provide a sense of surface detail to these objects. In this tutorial, we will use Adobe Photoshop to export a Texture, import it into Unity, generate normal maps, create a simple Material, and apply it to a sphere GameObject.
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