
GetAxis
Tutorial
Beginner
+10XP
5m
(2041)
Unity Technologies

How to "get axis" based input for your games in Unity and how these axes can be modified with the Input manager
Previous: GetButton and GetKey
Next: OnMouseDown
1. GetAxis
AxisExample
using UnityEngine;
using System.Collections;
using UnityEngine;
using UnityEngine.UI;
public class AxisExample : MonoBehaviour
{
public float range;
public Text textOutput;
void Update ()
{
float h = Input.GetAxis("Horizontal");
float xPos = h * range;
transform.position = new Vector3(xPos, 2f, 0);
textOutput.text = "Value Returned: " + h.ToString("F2");
}
}AxisRawExample
using UnityEngine;
using System.Collections;
using UnityEngine;
using UnityEngine.UI;
public class AxisRawExample : MonoBehaviour
{
public float range;
public Text textOutput;
void Update ()
{
float h = Input.GetAxisRaw("Horizontal");
float xPos = h * range;
transform.position = new Vector3(xPos, 2f, 0);
textOutput.text = "Value Returned: " + h.ToString("F2");
}
}
DualAxisExample
using UnityEngine;
using System.Collections;
using UnityEngine;
using UnityEngine.UI;
public class DualAxisExample : MonoBehaviour
{
public Text horizontalValueDisplayText;
public Text verticalValueDisplayText;
public float hRange;
public float vRange;
void Update ()
{
float h = Input.GetAxis("Horizontal");
float v = Input.GetAxis("Vertical");
float xPos = h * hRange;
float yPos = v * vRange;
transform.position = new Vector3(xPos, 0, vPos);
horizontalValueDisplayText.text = h.ToString("F2");
verticalValueDisplayText.text = v.ToString("F2");
}
}