
Hiding from the Player
Tutorial
intermediate
+10XP
35 mins
(84)
Unity Technologies
In this tutorial students will take a look at the basics behind the hide behaviour. In it we will create a simple hide method that will have the agent hide behind the closest obstacle in the environment. Next, students complete the development of the hiding behaviour and work to calculate a more accurate hiding location and reduce the number of calls to the method in the update.
1. Hiding from the Player Part 1
In this tutorial, students will start to write an algorithm to have NPCs run and hide behind objects away from where the player is.
2. Hide Part 2
In this unit students continue the development of the hiding behaviour.
3. Hide Part 3
In this unit students complete the development of the hiding behaviour and work to calculate a more accurate hiding location and reduce the number of calls to the method in the update.