
Fleeing
Tutorial
intermediate
+10XP
20 mins
(85)
Unity Technologies
In this tutorial students will learn how to add a dangerous obstacle to a crowd simulation and program the agents to flee for a specified amount of time.
Resources
1. Fleeing Part 1
In this tutorial, students will learn how to create a crowd situation in which people flee from a given location. In part 1, students will program in the ability to drop an object into a scene from which the crowd will flee.
2. Fleeing Part 2
In this lecture students will complete the fleeing simulation by adding code to the agents controller to calculate a flee direction.