Time

Tutorial

intermediate

+10XP

20 mins

(361)

Unity Technologies

Time

In this project, you will be introduced to some of the fundamental principles in the field of physics and how they are used to move objects around in the game environment. The relationships between time, velocity and acceleration will be investigated and then applied in the creation of an automated shooting tank that calculates the angle of its turret based on parabolic mathematics and the position of an enemy.

Resources

1. Time

In this tutorial students will examine the differing game loops that Unity runs and investigate how it affects the timing of character movements.

2. Normalising Movement with Time

In this tutorial students will learn how to smooth update values to give consistent rates of movement in game characters.

Complete this Tutorial