
Time
Tutorial
intermediate
+10XP
20 mins
(361)
Unity Technologies
In this project, you will be introduced to some of the fundamental principles in the field of physics and how they are used to move objects around in the game environment. The relationships between time, velocity and acceleration will be investigated and then applied in the creation of an automated shooting tank that calculates the angle of its turret based on parabolic mathematics and the position of an enemy.
Resources
1. Time
In this tutorial students will examine the differing game loops that Unity runs and investigate how it affects the timing of character movements.
2. Normalising Movement with Time
In this tutorial students will learn how to smooth update values to give consistent rates of movement in game characters.