Submission: Programming theory in action

Exercise

·

foundational

·

+60XP

·

30 mins

·

Unity Technologies

Submission: Programming theory in action

1. This mission has been updated!

2. Overview

3. Create a new repo and do your initial commit

4. Design your project

5. Create a branch for your title screen and commit changes

6. Merge your branch with the master branch

7. Continue working on your submission

8. Submit your project

Please login to submit

Submission Gallery

Car Jump - OOP submission

Car Jump - OOP submission

Junior Programmer Pathway Submission Github Link : https://github.com/jerichojordan/Programming-Theory-Repo

J
jerichojordan
14
0
Bricks Ball

Bricks Ball

Survive and Score Maximun

U
unity_1032222712
16
0
Programming theory in action

Programming theory in action

Github link -> https://github.com/OioiiOiiio/Programming-Theory

O
oioiieii
16
0
Weather simulator

Weather simulator

Final project for the Junior Programmer pathway: a simple Weather Simulator. The user will be able to choose among various weather effects, adjust their intensity, and learn a few interesting facts about some of the most common atmospheric phenomena. https://play.unity.com/en/games/b2474127-95f4-4de0-9aba-63c4b34cd08c/weather-simulator Github: https://github.com/Iucone/JP_FinalProject

L
LukeU3D
18
0
Endless_Runner Game

Endless_Runner Game

THIS GAME follows the principal of OOps and other techniques that i have learned through out te course

R
Rahul8811
16
0
Catch the Ball!

Catch the Ball!

Submitted as the final exercise for the Unity "Junior Programmer Pathway" and demonstrates four key object-oriented programming concepts through a ball-catching game. The game shows abstraction through the ICollectable interface and CollectableItem abstract class that define what collectables must do without specifying how, and encapsulation by keeping internal states private or protected in each ball type, GameManager, and PlayerController classes. Inheritance is implemented through the BallController base class that GoldenBall, SpeedBall, and BonusBall extend with unique behaviors, while polymorphism is demonstrated through method overloading with multiple versions of Initialize() and ApplyForce(), plus virtual methods like Move() that behave differently for each ball type despite using the same interface. https://github.com/guyewhite/unity-programming-theory-repo

GE
Guy E. White
24
0
FINAL PROYECT - ROJAS VALENTINO

FINAL PROYECT - ROJAS VALENTINO

mode prototipe version 1

U
unity_75188251
20
0
SOLID-Cubes

SOLID-Cubes

Submitted to the "Programming Theory in Action" lesson, demonstrating the four OOP pillars: abstraction, encapsulation, inheritance, and polymorphism.

V
Vyrcrezen
36
0