Quiz 1

Quiz

Beginner

+60 XP

15m

Unity Technologies

Quiz 1 thumbnail

This quiz will assess your knowledge of the skills and concepts learned in Unit 1 of the course.

Question 1

Which Unity window contains a list of all the game objects currently in your scene?

Select only one

Question 2

True or False: Visual Studio is not a part of Unity. You could use a different code editor to edit your C# scripts if you wanted to.

Select only one

Question 3

What best describes the difference between the below images, where the car is in the second image is further along the road?

Image 1

Image 2

Select only one

Question 4

In what order do you put the words when you are declaring a new variable?

public float speed = 20.0f;

Select only one

Question 5

Which of the following variables would be visible in the Inspector?

public float speed;
float turnSpeed = 45.0f;
private float horizontalInput;
private float forwardInput;

Select only one

Question 6

What is a possible value set for the moveInput variable below?

public InputAction moveAction;
void Start()
  {
    MoveAction.Enable();
  }
Vector2 moveInput = MoveAction.ReadValue<Vector2>();
horizontalInput = Input.GetAxis("Horizontal");

Select only one

Question 7

What is true about the following two lines of code?

transform.Translate(Vector3.forward);
transform.Translate(1, 0, 0);

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Question 8

Which of the following lines of code is using standard Unity naming conventions?

/* a */ Public Float Speed = 40.0f;
/* b */ public float Speed = 40.0f;
/* c */ public float Speed = 40.0f;
/* d */ public float speed = 40.0f;

Select only one

Question 9

Which comment would best describe the code below?

Vector2 moveInput = MoveAction.ReadValue<Vector2>();
transform.Rotate(Vector3.up, moveInput.x); 

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Question 10

Which of the following is NOT a possible way to navigate 3D space in the Scene view?

Select only one

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To calculate your score, submit your answers to the quiz. A passing score will mark this quiz complete.

Correct answers needed to pass

6/10

Retake allowed after

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