
Penny de Byl
Course Overview
In this project you will be introduced to navigation meshes and learn to use them in a game environment to move characters between goals. You will develop AI algorithms that command characters to find the path between their current location and destination using the navigation mesh as the waypoint system. The waypoint mecanics in the previous section will be reworked to use a navigation mesh rather than predefined straight lines between points. This will make for more dynamic and intelligent appearing non-player characters.
Languages available:
ADDITIONAL XP EARNED BY COMPLETING THE COURSE
+60
TOTAL XP POSSIBLE
90 XP
TOPICS WE'LL COVER
AI & Navigation
INDUSTRY
Games