
Penny de Byl
Course Overview
In this project you will learn about the design patter of "states" and use them to construct an AI behavioural algorithm called a Finite State Machine. This tutorial will combine you knowledge of NavMeshes and Graphs.
Languages available:
ADDITIONAL XP EARNED BY COMPLETING THE COURSE
+60
TOTAL XP POSSIBLE
110 XP
TOPICS WE'LL COVER
AI & Navigation
INDUSTRY
Games