Penny de Byl
Course Overview
In this project you will be working with a high number of agents to simulate crowd behaviour. You will discover how patterns of movement can be formed from the simpliest of rules that mimic crowd behaviour in the real world. By the end you will have created a crowded city street scene with humanoid characters walking along a pavement and avoiding each other as well as a simulation of a school of fish.
Languages available:
ADDITIONAL XP EARNED BY COMPLETING THE COURSE
+60
TOTAL XP POSSIBLE
100 XP
TOPICS WE'LL COVER
AI & Navigation
INDUSTRY
Games