The A* Algorithm

Courseskill_level.intermediate1h 40m
author

Unity Technologies

Course Overview

In this tutorial you will learn about the fundamental concepts used in the creation of Behaviour Trees. You will also take this knowledge and apply it in Unity by building a simple simulation scenario where a behaviour tree is used to define action sequences of a thief stealing a diamond from a gallery.

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ADDITIONAL XP EARNED BY COMPLETING THE COURSE
+60
TOTAL XP POSSIBLE
110 XP
TOPICS WE'LL COVER
Scripting