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The A* Algorithm

Project
Intermediate
+60 XP
1 Hour20 Mins
(176)
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Summary
In this tutorial you will learn about the fundamental concepts used in the creation of Behaviour Trees. You will also take this knowledge and apply it in Unity by building a simple simulation scenario where a behaviour tree is used to define action sequences of a thief stealing a diamond from a gallery.
Project Objective
  • Understand the concept of Behaviour Trees
  • Develop a simple and reusable Behaviour Tree in C#
  • Implement a Behaviour Tree in Unity to simulate an art thief moving on a Navmesh
  • Understand the differences between Actions, Conditions, Sequences and Selectors
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Last updated: March 31, 2021
2020.2
Language
English
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