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Crowd Simulation

Project
Intermediate
1 Hour45 Mins
Overview
Details
Your progress
Summary
In this project you will be working with a high number of agents to simulate crowd behaviour. You will discover how patterns of movement can be formed from the simpliest of rules that mimic crowd behaviour in the real world. By the end you will have created a crowded city street scene with humanoid characters walking along a pavement and avoiding each other as well as a simulation of a school of fish.
Recommended Unity versions
2019.1 and Above
Topics we'll cover
Industry
Language
English