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Game environment and physics

Project
Beginner
+60 XP
1 Hour40 Mins
(811)
Summary
An engaging world to explore is a critical aspect of your 2D adventure game. In this unit, you’ll take your tilemap from placeholder to fully-realized game environment and implement basic physics so the player character can begin to interact with it.
Project Objective
By the end of this unit, you will be able to do the following:
  • Create a tilemap game environment.
  • Decorate your environment with sprites.
  • Implement collision between the player character and the game world.
Select your Unity version
Last updated: September 04, 2023
2022.3
Language
English
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