In the first episode of Unity's Prototyping series, we’ll give you an overview on how we created this third person action shooter that has an ability system similar to the ones present in many popular games.
Project Objective
In this episode you will learn about:
Creating Camera Transitions with Cinemachine
Adding a glow effect to the character shader using ShaderGraph
Animation Rigging to pose the character
Using the Particle System as a gun projectile
Using Post Processing volumes to increase the visual quality
This content is hosted by a third party provider that does not allow video views without acceptance of Targeting Cookies. Please set your cookie preferences for Targeting Cookies to yes if you wish to view videos from these providers.
Submission Gallery
Invincibility
Created a new ability - Invincibility.
First attempt for a third person shooter
Modified the post processing vfx for a more dramatic effect on staff hit.