View Project Content

Implementing an Ability System

Project
Beginner
+60 XP
3 Hours5 Mins
(65)
Overview
Live
Groups
Summary
In the first episode of Unity's Prototyping series, we’ll give you an overview on how we created this third person action shooter that has an ability system similar to the ones present in many popular games.
Project Objective
In this episode you will learn about:
  • Creating Camera Transitions with Cinemachine
  • Adding a glow effect to the character shader using ShaderGraph
  • Animation Rigging to pose the character
  • Using the Particle System as a gun projectile
  • Using Post Processing volumes to increase the visual quality
Language
English
Also included in
Overview Video
This content is hosted by a third party provider that does not allow video views without acceptance of Targeting Cookies. Please set your cookie preferences for Targeting Cookies to yes if you wish to view videos from these providers.