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Implementing an Ability System

+60 XP
20 Mins
In the first episode of Unity's Prototyping series, we’ll give you an overview on how we created this third person action shooter that has an ability system similar to the ones present in many popular games.
Project Objective
In this episode you will learn about:
  • Creating Camera Transitions with Cinemachine
  • Adding a glow effect to the character shader using ShaderGraph
  • Animation Rigging to pose the character
  • Using the Particle System as a gun projectile
  • Using Post Processing volumes to increase the visual quality
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Last updated: February 04, 2022
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