Unity Technologies
Course Overview
In this final Unit, you will prepare to continue developing your Unity and C# skills independently, including learning how to complete your personal project and how to prepare for the Unity Certified User: Programming exam, which you can take through your school program.
Languages available:
ADDITIONAL XP EARNED BY COMPLETING THE COURSE
+60
TOTAL XP POSSIBLE
100 XP
Educator Resources
By the end of this Unit, you will be able to:
- Recognize and use new variable attributes to keep values private, but still editable in the inspector
- Use the appropriate Unity Event Functions (e.g. Update vs. FixedUpdate vs. LateUpdate) to make your project run as smoothly as possible
- Understand the concept of Object Pooling, and appreciate when it can be used to optimize your project
- Use Unity Forums, Unity Answers, and the online Unity Scripting Documentation to implement new features and troubleshoot issues with your projects
- Add and manage export modules for your Unity installs so you can choose which platforms to build for
- Build your projects for Mac or PC so they can be played as standalone apps
- Build your projects for WebGL so they can be uploaded and embedded online and shared with a single URL