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Working with Unity Basics
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This project includes character animation workflow in unity.
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astgb1826
16 days ago
Working with Unity Basics reminded me how satisfying it is when something simple on screen suddenly comes alive — that moment when an animation finally moves the way you imagined it. It’s not about complexity, it’s about that little spark of control that makes you feel like you’re really shaping the outcome. I got a similar rush the first time I tried the Aviator game through the https://aviatorgame.org.in/aviator-app/ mobile app. You open it and instantly get thrown into this minimalist thrill: the plane takes off, the multiplier climbs, and everything narrows down to a single decision — do you cash out now or wait a little longer? There’s no clutter or noise, just pure tension. Watching that number rise in your hand feels like holding a tiny high-stakes moment. Sometimes you exit too early and watch it shoot x20 right after, sometimes you wait too long and lose by a second — and that’s what keeps you hooked. It turns every round into a personal test of nerve and instinct, and it’s wild how such a clean and simple idea manages to squeeze so much adrenaline into one tap.