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Dynamic Camera Transitions & Urban Environment Design
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I have set up a functional camera system using Cinemachine and created a custom environment.

Here is what I did:

I added and configured multiple camera views to follow the player correctly.

I adjusted the camera height and angles so the character is always well-framed.

I set up triggers that automatically switch between cameras as the player moves.

I added custom textures and buildings to create the scene.
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