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Using the Render Graph System to Create Custom Render Features in Unity 6 - Live Session

Tutorial
Advanced
+0 XP
1 Hour
Overview
Live
Summary
This is the recording of the Unity Expert Lab session: Using the Render Graph System to Create Custom Render Features in Unity 6 webinar
Unity 6 introduces the new Render Graph system, which is a foundational system that automatically optimizes runtime resources for rendering. This simplifies the development of render features in our render pipelines while improving performance over a wide range of potential pipeline configurations. This webinar will provide a practical example of using Render Graph in a Scriptable Renderer Feature. It will also cover the use of the Render Graph Viewer and the rendering debugger.
This session is aimed at:
  • Developers and technical artists who are interested in creating custom render features
  • Developers and technical artists who are looking to understand how the new Render Graph System works
  • Developers and technical artists looking to develop full screen effects or custom passes
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Last updated: November 18, 2024
6
Language
English
Using the Render Graph System to Create Custom Render Features in Unity 6 - Live Session