Using the Render Graph System to Create Custom Render Features in Unity 6 - Live Session

Tutorial

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advanced

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+0XP

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60 mins

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Unity Technologies

Using the Render Graph System to Create Custom Render Features in Unity 6 - Live Session

This is the recording of the Unity Expert Lab session: Using the Render Graph System to Create Custom Render Features in Unity 6 webinar

Unity 6 introduces the new Render Graph system, which is a foundational system that automatically optimizes runtime resources for rendering. This simplifies the development of render features in our render pipelines while improving performance over a wide range of potential pipeline configurations. This webinar will provide a practical example of using Render Graph in a Scriptable Renderer Feature. It will also cover the use of the Render Graph Viewer and the rendering debugger.

This session is aimed at:

  • Developers and technical artists who are interested in creating custom render features
  • Developers and technical artists who are looking to understand how the new Render Graph System works
  • Developers and technical artists looking to develop full screen effects or custom passes

Languages available:

1. Download the Example Used.

Download the project files above.


Open Unity project in Unity 6.


2. Watch the session


Complete this tutorial