Culling Tricks: Using Unity's CullingGroup API Techniques - Live Session

Tutorial

·

intermediate

·

+0XP

·

60 mins

·

Unity Technologies

Culling Tricks: Using Unity's CullingGroup API Techniques - Live Session

In this session we implement the Unity CullingGroup API. Culling is the process of removing objects from the rendering pipeline, which improves performance by reducing the workload and power consumption on your device. We will build several components that facilitate custom culling in your project.

This session is for:

  • Anyone involved in building and optimizing games who want to improve rendering performance.
  • Artists who need to understand performance optimization techniques to work efficiently with game developers and programmers.
  • Game Designers aiming to enhance gameplay experiences by understanding the technical aspects that can improve game performance.
  • Software Engineers: Engineers interested in the technical details of rendering performance and optimization in game development.
  • Anyone looking to gain a deeper understanding of game development technologies and performance optimization techniques.

Languages available:

1. Open the project to follow along.

Open the GitHub Link above and open the project in Unity 6.


2. Watch the video.


Complete this tutorial