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A* For Pathfinding

Tutorial
Intermediate
+10 XP
35 Mins
(758)
Overview
Live
Groups
Summary
In this tutorial students will begin to work through a project for implementing the A* algorithm to develop an intelligent character that can find the shortest path through a game environment. Next, students will complete building an intelligent game character that can navigate a game environment and build onto the project with extra challenges.
Select your Unity version
Last updated: March 31, 2021
2019.4
2019.3
2019.2
2019.1
Language
English
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A* For Pathfinding