In this tutorial, you’ll begin setting up Visual Scripting for your first scripts. By the end of this tutorial, you’ll be able to:
Define Graph and Script Machine
Add a Script Machine component to a GameObject
Save a Visual Scripting Graph as a project asset
Open the Visual Scripting windows in the Unity Editor
Explain and arrange the panels of the Script Graph window
Pan, zoom, and return to center in the Script Graph window
If you’re new to programming, you’ll also learn about the Unity Scripting API, how scripts are used in Unity, and some basic programming concepts. (If you already know this, you’ll be prompted to skip ahead.)