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Add components to 3D GameObjects

Tutorial
Foundational
+10 XP
25 Mins
(16519)
Overview
Skills
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For Educators
Summary
In this tutorial, you will see how components add functionality to GameObjects. The component you will see in action here, the Rigidbody component, lets a GameObject behave like a physical object instead of floating in space. In this tutorial, you will:
  • Position the Main Camera in order to achieve the desired framing of the scene.
  • Explore the relationship between GameObjects and components.
  • Identify specific components in the Inspector window.
  • Add physical properties to a 3D GameObject by applying the Rigidbody component and setting its properties.
  • Enter Play mode to preview a scene in the Game view.
  • Add a collider to a GameObject.
  • Experiment with 3D physics in Unity.
Select your Unity version
Last updated: September 19, 2022
2021.3
2021.2
2021.1
2020.3
2020.2
2020.1
2019.4
Language
English
Add components to 3D GameObjects