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Add components to 3D GameObjects

Tutorial
Foundational
+10 XP
25 Mins
(20820)
Overview
Skills
Live
Groups
Summary
In this tutorial, you will see how components add functionality to GameObjects. The component you will see in action here, the RigidBody Component, lets a GameObject behave like a physical object instead of floating in space. In this tutorial, you will:
  • Position the Main Camera to display action in the Game view.
  • Explore the relationship between GameObjects and components.
  • Identify specific components in the Inspector window.
  • Add physical properties to a 3D GameObject by applying the RigidBody component and setting its properties.
  • Enter Play mode to preview a Scene in the Game view.
  • Experiment with 3D physics in Unity.
Select your Unity version
Last updated: April 22, 2021
2019.4
Language
English
Add components to 3D GameObjects