Apply audio to your guided project
Tutorial
·
Beginner
·
+10XP
·
60 mins
·
(62)
Unity Technologies

Now it’s time to apply what you have learned about audio to your guided project!
Languages available:
1. Overview
Last time, you made your guided project scene more cinematic by adding post-processing effects.
Audio is an essential part of immersion, and good audio can create a believable and engaging experience for the user.
In this tutorial, you’ll add audio to your guided project.
2. Review the design document requirements
Before you resume work on your project, remind yourself of the project requirements specific to audio:
1. Open the design document for the project you selected:
2. In the Project Specifications section of the design document, locate the audio requirements.
3. Apply what you learned in your project
You’re now ready to apply your new skills in order to meet the requirements outlined in your design document.
In the following steps, you’ll find some project-specific considerations and hints. Go to the section that is relevant to your selected project:
- Alien video game shop → Step 4
- Beachside town → Step 5
- Architectural rendering → Step 6
4. Alien video games shop requirements
Environmental sounds
Add electronic hums to simulate the space station environment.
Background music
Nothing creates a retail atmosphere like some music playing on a speaker in the background. Choose one of the soundtracks provided and add it to the scene.
5. Beachside town requirements
Environmental sounds
Add wind and wave sounds to simulate the beach environment.
Background music
Every happy beach day needs some music in the background. Choose one of the soundtracks provided and add it to the scene.
6. Architectural rendering requirements
Environmental sounds
Add some nature noises to the scene to make the building’s location more apparent to the user.
Background music
Choose one of the provided soundtracks that matches the sophisticated atmosphere of the rendering and add it to the scene.
7. Next steps
Congratulations! You’ve completed the Audio mission. Next, you’ll learn about user interfaces and then apply this new knowledge to your own project.