Challenge: Apply Nodes to the Flag
Tutorial
·
intermediate
·
+10XP
·
20 mins
·
(340)
Unity Technologies

In this tutorial you will apply what you learned about the Position, Time, and other nodes to apply them to the Flag asset to create effects.
Languages available:
1. Position Node
Use the position node to offset the vertices in the Flag asset.
2. Sine and Time nodes
Add a Sine node and Time node to adjust the vertices over time. Then isolate the effect to one axis to give wave effect.

3. UV Node
Use a UV node to mask the movement of the flag to make one edge remain stationary (end attached to flag pole) while the other end is free to move

4. Bonus Challenges
- If you have successfully been able to make your flag wave consider adding parameters to control frequency and amplitude.
- Then use the Texture2D node to give the flag a texture
Blackboard Properties can be exposed and edited the Hierarchy, while being treaded like other nodes in the Shadergraph.
5. Learn Live
Keep a look out for the next Learn Live Session: Shadergraph. Learn Live are a series of interactive sessions where you can connect live with Unity Certified instructors and students. Ask for help, get advice, and practice your new skills with a challenge during every session.